I was reading about beats and interference, so I thought I'd try it out.
I created this infinite time loop program, and it plays around with beats. Try it out, it's pretty cool, and doesn't completely give you a headache.
Disclaimer: I owe most of the coolness of the output to the JCRev...
Monday, June 4, 2012
May someone explain this to me
So, I was working on my organ, so that it is easier to play, and I was working with if else statements. After a couple of if else statements, the code stopped working--I mean the program would not execute what was in the bottom if else statements. I then put an if on one of the statements where it was failing to execute, and maintained the other if else statements as if else statements, and band, the code worked. This is beyond my understanding really? Does anyone know why? Is it because ChucK can only accept a certain amount of if-else statements? Is that even feasible? Is there a limit to cases you can have?
Confused
Confused
The Physics of Sound
This is a powerpoint I made for our reference. It contains the basic physics of sound - key words, how it travels, etc.
It could also be used as the slide for the first lecture.
-Julia
I do not own the pictures used in these slides. Most of the information was taken from http://www.physicsclassroom.com/class/sound/.
It could also be used as the slide for the first lecture.
-Julia
I do not own the pictures used in these slides. Most of the information was taken from http://www.physicsclassroom.com/class/sound/.
GLOSSARY
amplitude modulation (AM) and frequency modulation (FM) - (Wikipedia)
Frequency modulation (FM) conveys information over a carrier wave by varying its instantaneous frequency. This contrasts with amplitude modulation, in which the amplitude of the carrier is varied while its frequency remains constant. In analog applications, the difference between the instantaneous and the base frequency of the carrier is directly proportional to the instantaneous value of the input-signal amplitude.
bit depth - actual number of bits of data to capture audio
bit rate - how much data is transmitted or received per second
music - a mixture of frequencies that have a clear mathematic relationship between them.
orthogonal - In computer terminology, something - such as a programming language or a data object - is orthogonal if it can be used without consideration as to how its use will affect something else.
sampling rate - number of times audio is measured (or sampled) per second
sampling increment - The number of values skipped. Used to create higher pitches.
wavetable - The section of memory that contains a list of values corresponding to a desired waveform.
wavetable synthesis -
Frequency modulation (FM) conveys information over a carrier wave by varying its instantaneous frequency. This contrasts with amplitude modulation, in which the amplitude of the carrier is varied while its frequency remains constant. In analog applications, the difference between the instantaneous and the base frequency of the carrier is directly proportional to the instantaneous value of the input-signal amplitude.
bit depth - actual number of bits of data to capture audio
bit rate - how much data is transmitted or received per second
music - a mixture of frequencies that have a clear mathematic relationship between them.
orthogonal - In computer terminology, something - such as a programming language or a data object - is orthogonal if it can be used without consideration as to how its use will affect something else.
sampling rate - number of times audio is measured (or sampled) per second
sampling increment - The number of values skipped. Used to create higher pitches.
wavetable - The section of memory that contains a list of values corresponding to a desired waveform.
wavetable synthesis -
Friday, June 1, 2012
All About Digital Filters
This seems like a good tutorial on digital filters: https://ccrma.stanford.edu/~jos/filters/
-Julia
UPDATE: Reposted to MUSIC REFERENCES
-Julia
UPDATE: Reposted to MUSIC REFERENCES
Songs for the keyboard piano
Twinkle Twinkle:
nnhhkkhffddaanhhhhffddahhffddannhhkkhffddaan
Ode To Joy:
ddfhhfdannaddaaddfhhfdannadann
Harry Potter:
nnhhkkhffddaanhhhhffddahhffddannhhkkhffddaan
Ode To Joy:
ddfhhfdannaddaaddfhhfdannadann
Harry Potter:
dhgd;kgdhgagc
MUSIC REFERENCES
Music References includes several tutorials we found both in written and video formats:
A to Z
The A to Z of digital music making: A list of all the important terms you'll (probably) need to know, with great explanations for each of them.
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