After three days of reviewing tutorials and creating burps and hiccups and strangely cooing noises from the computers, today we concluded with a full do-re-mi of frequencies. The experience has caused me to be more in tune with the ambient sounds around me throughout the day. Computer music programming comes from
mixing frequencies to mimic sounds we are either familiar with, or are intrigued by their uniqueness. Clearly, there are many frequencies that are unpleasant, and can only be redeemed by possibly altering the time cycle and making them into a percussion effect rather than tonal quality.
I also discovered the adc Ungen, which takes an input signal and can alter it. In this particular instance, the computer external microphone converted Freda's cough
into a timpanic symbol effect. I would like to experiment with input signals from a variety of sources, record running water for instance or other non-musical instrument sounds that could be reproduced, and mixed with a musical note quality to turn everyday sounds into digital musical instruments.
The class Chords extends class Notes. Could we create objects such as a Guitar sound or any recorded sound that we could program and and then say Guitar.C4 would play the note. Or Engine.C4, Water.D3 -- for instance to make these sounds into musical instruments?
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